Cheating in online gaming has been around since... Well, the start of online gaming. 

The problem has been positively endemic in certain games; notably the Counter-Strike series and other first-person shooter games in the form of "aimbots". Aimbots work by taking over the player's aim allowing for a perfectly accurate shot every time - eliminating any required skill from the game. They are notoriously difficult to detect as they have increasingly become better at mimicking the behaviors of extremely good players - as opposed to looking like what they are - machine guided players who cannot miss even if they tried.

Jarvis Khattri, a popular online Fortnite player has been "banned for life" by fortnite's developer, Epic Games, for breaching the company's zero-tolerance policy on cheating. Jarvis uploaded a video to YouTube showing him using aimbots. The general consensus is that he was not doing so to gain a genuine competitive advantage, but to demonstrate how such cheat systems work. The esports team that Jarvis belongs to, FaZe Clan, are hopeful that a compromise can be reached with Epic to achieve a less-than-zero-tolerance outcome. 

The decision highlights one of the main differences between traditional sports and esports. Typically, bans associated with doping, match fixing and the like in traditional sports are referred to a sports' governing body, such as FIFA in football. In esports however, such bans more often relate to the breach of an individual game's terms of use. Such bans are therefore unilateral in their application, unopen to appeal and applied hugely inconsistently from case-to-case, and game-to-game. 

The wider Fortnite and esports community has lobbied for leniency on a young player's foolish indiscretion, but for now, the ban and its perpetual effect lie in the hands of the developer.