Nov 23, 2023 Webinar: The Impact of AI on the Media & Entertainment Industry with Lord Clement-Jones By Duncan Calow Ally Clark Artificial intelligence and automation are changing the way we do business. While the use of AI offers many benefits, it also raises a...
Oct 25, 2023 Stop converting my skins! What does the Law Commission Final Report on Digital Assets tell us about in-game items? By Sam Gokarn-Millington Aaron Trebble Atacan Aydinli
Sep 12, 2023 Gamescom 2023 – A taster By Saskia Lais-Jansen I had the pleasure of attending this year’s gamescom as 320,000 other visitors from more than 100 countries. Visiting the different...
Sep 07, 2023 Women in esports – Current landscape and ways to enhance their successful participation By Saskia Lais-Jansen Fabian Schraa At this year’s gamescom from 23-27 August, 320,000 video gaming enthusiasts flocked to the exhibition halls of Cologne, Germany. For...
Jul 27, 2023 Navigating the regulatory maze: A global guide to loot boxes in video gaming By Giulio Coraggio Vincenzo Giuffre Loot boxes in video games are mysterious treasure troves of chance that offer players a variety of rewards. Their introduction of...
Jun 09, 2023 Esports in the UK: challenges and future opportunities - Part 4 By Benjamin Fellows In the final part of our mini-blog series on “esports in the UK: challenges and future opportunities” (see also Part 1, Part 2 and Part...
May 22, 2023 How to successfully plan for post-merger integration within the media & entertainment sector By Euan Scott You are invited to our panel discussion where our experts will share insights on how to avoid such failures, and successfully overcome...
Apr 27, 2023 Gambling Act White Paper - reform for the digital age By Benjamin Fellows On 27 April 2023, the UK Government published its long awaited White Paper on reform of the UK's Gambling laws. The White Paper...
Apr 24, 2023 Esports in the UK: challenges and future opportunities - Part 3 By Benjamin Fellows In the penultimate part of our mini-blog series on “esports in the UK: challenges and future opportunities”, we report on the panel...
Apr 12, 2023 The Internet Is Ruined. The Metaverse Can Still Be Saved | WIRED By Ryan Black I’m delighted to be featured in this WIRED article on the opportunities for virtual worlds to avoid the mistakes of the past, and to be...
Apr 11, 2023 Esports in the UK: challenges and future opportunities – Part 2 By Sara Jenkins Benjamin Fellows In part 2 of our mini-blog series on “esports in the UK: challenges and future opportunities,” we focus on what Dominic Sacco of Esports...
Apr 03, 2023 Esports in the UK: challenges and future opportunities By Benjamin Fellows In March 2023, The Association for UK Interactive Entertainment (“UKIE”) hosted a panel discussion, “esports in the UK: challenges and...
Mar 01, 2023 Unfolding the Metaverse: From hype to reality By Sarah Jayne Scott Understand what the metaverse has to offer your business, and how to manage its uncertainties, at our Middle East Technology Summit.Fares...
Feb 27, 2023 Real World Meets Virtual World: Emergent Metaverse Use Cases and Attendant Legal Considerations By Tom Ara For the second year in a row, our Web3 team has published an insightful and informative article with Chambers and Partners on the Metaverse.
Feb 20, 2023 New ICO guidance on Children’s Code for games companies: identify under-18s and protect children’s well-being By Elizabeth Bingham Duncan Calow On February 16 2023, the ICO released guidance for game designers to help them better understand how the Children’s Code applies to them....
Nov 15, 2022 Media, Sport and Entertainment Summit - On demand By Sarah Jayne Scott We held our Media, Sport and Entertainment Summit virtually across a number of dates in September and October. Topics in the programme...