Nov 15, 2022 Media, Sport and Entertainment Summit - On demand By Sarah Jayne Scott We held our Media, Sport and Entertainment Summit virtually across a number of dates in September and October. Topics in the programme...
Sep 22, 2022 Square peg, four-dimensional hole: Applying existing regulatory frameworks to the Metaverse By Sarah Jayne Scott The metaverse is not “new”, but there is no denying it’s increasingly becoming a focal point of media, sports and entertainment...
Sep 05, 2022 Sponsors of Games Industry Law Summit 2022 By Stephen Carter-Mcleod We are delighted to be sponsoring the 7th Games Industry Law Summit taking place this week. The Summit is an annual community event for...
Jul 05, 2022 Business Guide to Climate Disputes By Jeremy Sher Media, Sport & Entertainment (MSE) has traditionally been seen as a sector that is less impacted by climate change, with challenges...
Jun 21, 2022 The meteoric rise of the data centre: Key drivers behind global demand By Anthony Day Alanna Hasek Data centre dealmaking shot to new heights in 2021. The global boom has continued so far in 2022 and looks set to continue this year and...
May 04, 2022 UK: new rules for online gambling businesses looming By Benjamin Fellows On 14 April 2022, the UK's Gambling Commission announced new rules, which seek to ensure online gambling businesses do more to identify...
Apr 04, 2022 Loot Boxes in video games - anticipated UK regulatory reforms By Benjamin Fellows Reform of the UK Gambling Act is gathering pace. A White Paper, which it is anticipated will propose wide reaching reforms for the...
Mar 21, 2022 Increasing use of data in esports – benefits and potential pitfalls By Benjamin Fellows Daniel Green David Cook Data and technology reside at the core of the esports industry. New technologies are continuously being introduced and incorporated,...
Mar 09, 2022 GDPR Fines and Data Breach Survey 2022 By Duncan Calow Data protection was once an overlooked area of the law, certainly in the media, sport and entertainment sector. Several years ago, during...
Feb 23, 2022 Exploring the metaverse: What laws will apply? By Tom Ara Mark Radcliffe Michael Fluhr Katherine Imp +1 more... Show less During the last decade, virtual interactions have become an increasingly important part of life for consumers and businesses. This trend...
Dec 16, 2021 Racing Post article on Single Customer View By Benjamin Fellows Last week, I was delighted to speak to the Racing Post - the leading print and online publisher in the UK, focused on horse racing and...
Nov 26, 2021 Gambling advertising: revised guidance on responsible and problem gambling By Benjamin Fellows On 11 November 2021, the Committee of Advertising Practice, and the Broadcast Committee of Advertising Practice, published revised...
Nov 24, 2021 Liability in sport – Tylicki v Gibbons By Benjamin Fellows On 31 October 2016, flat jockey Frederik Tylicki’s life changed forever. Rounding the final bend in the 15:20 at Kempton Park, Tylicki’s...
Nov 04, 2021 An unreal issue: managing IP in the metaverse By Anthony Lloyd Jessie Buchan Edmond Lau What is the metaverse and why is it important?The metaverse: the next generation successor to the mobile internet. Made up of shared,...
Nov 01, 2021 Provisional green light of Gambling Commission’s Single Customer View raises important issues for gambling operators, their officers, and bettors By Benjamin Fellows A must read for any organisation operating in the gambling sector, in particular its officers - our latest blog explores the Information...
Mar 17, 2021 What a very good question... By Duncan Calow 7 years ago I wrote an article for Computing magazine entitled "Bitcoin - what is it for?". Back then I wasn't sure what the problem was...