28 Aug, 2024 No cheat-codes needed – Videogame Advertising Guide By Petros Nafpliotis Alex Lowe Video games are not just about fun, the global gaming market is estimated to be worth USD $217.06 billion (for perspective, the music...
28 May, 2024 New edition of guide to Prize Promotions Around the World launched By John Wilks Benjamin Mulcahy The fifth edition of DLA Piper’s guide to Prize Promotions Around the World is now available. As social media, ecommerce and other online...
18 Mar, 2024 The Future of Dealmaking in Entertainment By Stephen Carter-Mcleod Join DLA Piper's Robert Sherman for "The Future of Dealmaking in Entertainment 2024" - A FT Live Webinar on March 21. This webinar will...
26 Feb, 2024 Tools & Products - Guiding you through an ever-evolving landscape By Frank Valentin Stephen Carter-Mcleod Forward thinking and client-centric, we advise all types of media, sport and entertainment companies. They count on us to guide them...
29 Jan, 2024 Breaking virtual barriers: Female representation in EA Sports FC 24 By Sara Jenkins Naomi Ross In EA Sports FC 24, the most recent instalment of FIFA / EA Sports FC, gamers can now build their squads with a mix of female and male...
21 Dec, 2023 Technology Outlook for 2024 By Stephen Carter-Mcleod Join colleagues in our Technology sector for a fascinating look at what the future holds for 2024, covering topics such as Metaverse 2.0,...
23 Nov, 2023 Webinar: The Impact of AI on the Media & Entertainment Industry with Lord Clement-Jones By Duncan Calow Ally Clark Artificial intelligence and automation are changing the way we do business. While the use of AI offers many benefits, it also raises a...
25 Oct, 2023 Stop converting my skins! What does the Law Commission Final Report on Digital Assets tell us about in-game items? By Sam Gokarn-Millington Aaron Trebble Atacan Aydinli
12 Sep, 2023 Gamescom 2023 – A taster By Saskia Lais-Jansen I had the pleasure of attending this year’s gamescom as 320,000 other visitors from more than 100 countries. Visiting the different...
07 Sep, 2023 Women in esports – Current landscape and ways to enhance their successful participation By Saskia Lais-Jansen Fabian Schraa At this year’s gamescom from 23-27 August, 320,000 video gaming enthusiasts flocked to the exhibition halls of Cologne, Germany. For...
27 Jul, 2023 Navigating the regulatory maze: A global guide to loot boxes in video gaming By Giulio Coraggio Vincenzo Giuffre Loot boxes in video games are mysterious treasure troves of chance that offer players a variety of rewards. Their introduction of...
09 Jun, 2023 Esports in the UK: challenges and future opportunities - Part 4 By Benjamin Fellows In the final part of our mini-blog series on “esports in the UK: challenges and future opportunities” (see also Part 1, Part 2 and Part...
22 May, 2023 How to successfully plan for post-merger integration within the media & entertainment sector By Euan Scott You are invited to our panel discussion where our experts will share insights on how to avoid such failures, and successfully overcome...
27 Apr, 2023 Gambling Act White Paper - reform for the digital age By Benjamin Fellows On 27 April 2023, the UK Government published its long awaited White Paper on reform of the UK's Gambling laws. The White Paper...
24 Apr, 2023 Esports in the UK: challenges and future opportunities - Part 3 By Benjamin Fellows In the penultimate part of our mini-blog series on “esports in the UK: challenges and future opportunities”, we report on the panel...
12 Apr, 2023 The Internet Is Ruined. The Metaverse Can Still Be Saved | WIRED By Ryan Black I’m delighted to be featured in this WIRED article on the opportunities for virtual worlds to avoid the mistakes of the past, and to be...